![]() ![]() Hiding in shadows replenishes your meter, while walking into light cast by lanterns or enemy projectiles drains it. Your shadow meter drains as you use abilities. Shadow powers play into the ways Aragami balances strength and frailty. You can even paint ground in darkness to create landing spots, and the game's painterly art style and haunting soundtrack fit in with the fluidity of your movements. Just set your sights on a patch of darkness within a generous radius of your location and press a button to zip right to it. Walking is one way to get around, but that's an antiquated modality of skulking. Luckily, Aragami makes sneaking both easy and fun. You can run away and hide while the target whose assassination you botched sounds an alarm, but get caught just once and you're finished. Get close to an enemy, tap a button, and your body count increases by one. And you will slash lots of throats: Your benefactor has a grudge against an entire army, and one night in which you must pull off a very daring, very bloody rescue. You play an aragami, a shadow summoned for the explicit purpose of slitting throats to enact vengeance by proxy. ![]() Like the sword wielded by its vengeful protagonist, that return to form is double-edged. It became the best option.Īragami by Lince Works is a love letter to unadulterated sneaking missions. You weren't built to withstand wild west-style standoffs, but, hey, a peashooter is better than nothing. Thanks to the influence of Call of Duty and other action-heavy shooters that topped bestseller lists, going in guns blazing became more than an option in Splinter Cell. In the earliest Splinter Cell titles, Sam Fisher was given a gun as a last resort. Stealth games, too, strayed further and further from their roots. Call of Duty 4 sold so well that nearly every strand of its DNA became ubiquitous going forward-for better in some cases, for worse in others. As an example, Resident Evil 5 wiped away all but the faintest trace of survival horror tropes in favor of bombastic action and droves of firepower. When one game does something particularly well, other developers bolt those elements onto their titles. Blockbuster videogames spark a trickle-down effect. ![]()
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